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Poll: Should Expertise be Balanced?
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Should Expertise be Balanced?

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Old Apr 23, 2008, 12:08 AM // 00:08   #321
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Quote:
Originally Posted by ~ Dan ~
Touchers also as they're simply lame and degenerate.
Owned by some touch rangers lately huh?

expertise is fine.

/notsigned

learn to play the game and stop comin in here and QQ'ing.
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Old Apr 23, 2008, 12:16 AM // 00:16   #322
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No. Unless of course they nerf soul reaping, fast casting, strength, critical strikes, and any other primary than benefit from the player's seconary-
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Old Apr 23, 2008, 12:24 AM // 00:24   #323
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There is no problem with expertise


/closethread and stop whining
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Old Apr 23, 2008, 03:25 AM // 03:25   #324
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Quote:
Originally Posted by Lorinda
R/D Escape Scythe - Escape should end when hitting with an attack, its called Escape not Chase.
Lol amen.

Expertise should get nerfed to affect Ranger only skills, thumpers are cool, but R/D's get annoying after a while, and R/P's are a joke.

Quote:
Buff expertise as in make it more powerful and them limit it to only ranger skills.
Lol, free dshots and savage shots... I'll wanna see you get shutdown by a ranger for eternity and then see you QQ.

Last edited by Food; Apr 23, 2008 at 03:28 AM // 03:28..
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Old Apr 23, 2008, 04:39 AM // 04:39   #325
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4% for Ranger skills, 2% Else.
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Old Apr 23, 2008, 01:59 PM // 13:59   #326
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Quote:
Originally Posted by the savage nornbear
No. Unless of course they nerf soul reaping, fast casting, strength, critical strikes, and any other primary than benefit from the player's seconary-
I'm cool with that.

Besides, who cares about a few bad players whining their FotM got nerfed?
They still have thumpcrap.
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Old Aug 02, 2008, 03:50 AM // 03:50   #327
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The only thing i prepose for this Attribute is get rid of the Touch Skill part.

Seriously, you will not be able to play one AB without some toucher feeling you up, And theyve moved into RA now and even HB. If you nerf this attribute you would totally kill so many well thought builds, hell i suppose even toucher was well thought out at one time.
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Old Aug 02, 2008, 03:57 AM // 03:57   #328
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the reason i like rangers so much is because they are versitle. this is because of expertise. the builds currently run by rangers that mimic other professions is escape scythe, thumper (this is debatable), and touch rangers. none of these are hard to kill. expecially touch rangers. ive noticed most the people playing touch rangers are noobs anyway, i lure them and run around in circles and they follow me till their entire team is dead. lol.
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Old Aug 02, 2008, 04:08 AM // 04:08   #329
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Kill them gimmicks! Well, most of them...

2% on all non-Ranger skills.
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Old Aug 02, 2008, 04:27 AM // 04:27   #330
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Lol @ people who think escape is what needs to be nerfed on the r/d bar.
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Old Aug 02, 2008, 05:16 AM // 05:16   #331
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the poll result is pretty clear..
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Old Aug 02, 2008, 06:11 AM // 06:11   #332
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Wow seamlessly ressing a three month old thread, lol.

R/D's are the only thing that need to be nerfed.

I dont think killing expertise is needed, just scythes, pious, or escape.

Having read the thread (yes I was bored), i wanted to say so much, but at one point or another its been said, and I was amazed at how a massive thread could develop over an argument about degenerate, and how pretty much noone actually used a logical argument.
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Old Aug 02, 2008, 07:47 AM // 07:47   #333
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The logical arguement is that the ranger class is slowly replacing every other class in the game. There is a version of them for nearly every class "type". If someone finds out some kind of jank-ass healing build for them, may as well call the game Ranger Wars.
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Old Aug 02, 2008, 08:14 AM // 08:14   #334
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Quote:
Originally Posted by Kaida the Heartless
The logical arguement is that the ranger class is slowly replacing every other class in the game
Logical ? It's probably the worst argument i've seen in the expertise debate. Thumpers do not replace hammer warriors, they are a whole different ball game. Same counts for the R/P not replacing paragons, R/D not replacing dervishes, and R/N are sure as hell not replacing necro's.

A class is more than the 3-4 skills the rangerbar usually uses. Claiming one R/X bar replaces the whole profession X is pretty ... dumb.
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Old Aug 02, 2008, 08:36 AM // 08:36   #335
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Quote:
Originally Posted by RotteN
Logical ? It's probably the worst argument i've seen in the expertise debate. Thumpers do not replace hammer warriors, they are a whole different ball game. Same counts for the R/P not replacing paragons, R/D not replacing dervishes, and R/N are sure as hell not replacing necro's.

A class is more than the 3-4 skills the rangerbar usually uses. Claiming one R/X bar replaces the whole profession X is pretty ... dumb.
thats so right, i saw a r/n running curses and complaning of it not working, like seriously people rangers can't replaces these other proffesions, they can utalize some 'SOME' of there skills but can't all proffesions? for instance a crit sin or mabye a n/rt healer ar'nt these in the same catoagories as expertise?
Seriously guys rangers were made to be versatile not guys who are withheld to a bow. I have the original Guild Wars handbook and it recommended a R/W using a hammer...(this was before nf and factions)
p.s. sry bout the spellin
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Old Aug 02, 2008, 08:38 AM // 08:38   #336
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Quote:
Originally Posted by Kaida the Heartless
The logical arguement is that the ranger class is slowly replacing every other class in the game.
While I agree with RotteN, I do tend to fear a R/D over an actual Dervish at the moment.

My hammer warrior smashes face on lots of rangers.
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Old Aug 02, 2008, 09:55 AM // 09:55   #337
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Your taking the sentence too literally. Of course it's not a perfect replacement, it's a different class. The point is that if X build exists, Y Ranger build exists that can bash it's face in. *disclaimer: Yea, your rock. Your warrior can kill all teh hammur rangurz lawl. Nothing is certain. It's not a 100% accurate statement. Don't hold me to it.*

Half the time, the culprit is megastances with 100+ ele def (hello damage immunity). *disclaimer: I am aware that there are hexes and damage other than physical and elemental. Understand the statement for the point please.* The other half is unlimited energy, a.k.a. I spam things that arn't supposed to be spammed. *disclaimer: I understand that it's not unlimited. It's a hyperbole to proove a point.*

Disclaimer'ed the hell outta my post to get the message across.
*Disclaimer: if you don't get it now it's your fault.*

:]
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Old Aug 02, 2008, 10:24 AM // 10:24   #338
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/ not signed
4% is fine.
I see people propose to make the percentage for non-ranger skills smaller , I have a similiar proposal.
Why don't we nerf critical strikes to only give half the chance and half the energy when you wield a non-dagger weapon ( also the effect of the enchnantments)
Why don't we make the warrior's strenght effect halved for attack skills that are not from swords , hammers and axes (also the damage from strenght attack skills ).
Why don't we make conjure skills exclusive to eles by making the skills only usable on wands.
Rangers can't replace a whole classes , saying that your derv ( derv's need nerfing , start with WS ) , or necro , or warr has been replaced is stipid. The toucher can't make as much damage as a [Vampiric Spirit] blood necro , can't do as much damage or take as much pure damage as a derv , and for sure can't deal as much damage as an real hammer warrior.
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Old Aug 02, 2008, 11:55 AM // 11:55   #339
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Rangers can never replace a true class , they just give it a new twist
GW was one of the game that broke RPG molds and stereotypes with the secondary system. Nerfing expertise would be a giant step away from the original GW , and a step closer turning it into a general RPG in terms of classes and versatility.
/notsigned

But I do agree that escape should end when you attack.
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Old Aug 02, 2008, 12:48 PM // 12:48   #340
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ohnoez rangers can't play other classes Q_Q
guess i'll have to quit playing A/P or A/D for benefit of the critical strikes attribute Q_Q
Anet gimme maor nerf i hate versatile classes *crycry* Q_Q

yeh /notsigned IMO
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